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Many VFX workers are coming to work and they're not happy about it - Los Angeles Times

Alongside a 12-member team, in a room no bigger than 500 square feet, a Los Angeles-based visual effects artist worked elbow-to-jowl in secrecy. Nobody else was allowed in and those inside could not discuss the film project with anybody outside of it. “We were on lockdown,” he said.

It was barely two weeks ago, when reports of the highly infectious novel coronavirus began to dominate headlines, when Italy went under quarantine, Tom Hanks revealed he had contracted COVID-19 and the NBA announced it was canceling the season.

But the artist, whose work as a digital compositor involves such post-production sleights of hand as digitally extracting actors out of green screen shots or adding blood squiggles on zombies, was required to work on-site with his cohorts.

“I was nervous,” said this individual, who declined to be named out of fear of losing his job. “People were coughing. It was very nerve-racking for me. Luckily, we were all fine.”

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At a time when Hollywood has shut down production to slow the spread of the virus, and most of America has headed to the safety of their homes, an army of digital effects workers has remained in their studio cubicles, plugging away on computers in close quarters.

Like it or not, many have been required to work on-site, largely because of stringent non-disclosure agreements they must sign.

The agreements were intended to protect IP and prevent leaks and copyright theft. However, they have also made working remotely difficult as workers generally aren’t allowed to take materials off-site because of security compliances they’ve signed.

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The system has ignited a storm of criticism.

“The concept that workers must come into work and possibly put their health and life in jeopardy is outrageous,” said Scott Ross, who ran Industrial Light & Magic in the 1980s and was a founder of Digital Domain. “Over the past 10 to 15 years there have been a lot of distance collaborations between facilities working on projects; why not among teams working in the same company?”

Mario Rokicki, a color supervisor at Double Negative in Vancouver, Canada, was thinking the same thing and decided to put the question to the people holding the levers of power: the movie studios. On Saturday he launched a petition on change.org in the form of an open letter to the Motion Picture Association, imploring the industry to “Allow VFX artists to work remotely.”

“Many high technology companies sent their staff home and provide remote working capabilities,” the petition states. “Unfortunately, VFX Studios around the globe that work on projects for the Hollywood Studios and Streaming Companies are prevented from providing remote working solutions to their staff. NDAs (Non-Disclosure Agreements) pushed on VFX studios don’t allow artists, production, tech and support staff to work from home. With often overcrowded facilities and artists that sit elbow-to-elbow pushing long hour days with overtime puts not only me but also my loved ones at risk of catching the virus.”

As of Thursday, more than 7,000 individuals signed the petition, representing a broad swath of VFX workers in Los Angeles, Vancouver and other cities. They’ve worked on such productions as “Avatar,” “The Avengers,” and “Star Wars,” for a number of effects shops, including Cinesite, Foundry and Double Negative.

Rokicki, who stressed that he was acting as an individual and not as a representative of Double Negative, explained, “I wanted to help the special effects facilities by pressuring the movie studios to help with the NDAS. We have all this advanced technology to work on special effects, but we’re locked down in studios.”

Representatives of the MPA, which represents all the studios, and Double Negative did not respond to requests for comment.

Fiercely protective of their IP, the studios by and large require the special effects shops they contract with and the workers they hire on a project to sign very rigid non-disclosure agreements (NDAs).

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One studio executive who was not authorized to comment publicly noted that these contracts were drawn up without anticipating such a crisis that would force widespread “social distancing.”

Concerns over leaks and hacking spiked in the wake of the cyber attack that hit Sony Pictures Entertainment in 2014. A hacker group calling itself “Guardians of Peace” stole and troves of sensitive data, demanding that Sony cancel its scheduled release of “The Interview,” a comedy about two Americans who assassinate North Korean leader Kim Jong Un.

Over several weeks, the group then leaked onto the Internet troves of information, including some embarrassing emails between executives and thousands of Social Security numbers belonging to people connected to the company. In addition, multiple new and unreleased movies were leaked online in the wake of the hack.

“It’s the clients [the studios] that insist on these Draconian NDAs,” said the VFX artist based in Los Angeles, who described being on lockdown with his team. “The VFX studios have to comply or the client will say they will hire someone else that will follow their security procedures.”

The Times spoke with 10 visual effects workers and nearly all feared retaliation for speaking out. Given the current unfolding health crisis, they question the continued insistence on being asked to work on-site to comply with security concerns.

The situation is not static or uniform, however. Some smaller shops and even some of the majors have begun making allowances for remote deployment, as soon as state and federal government implemented guidelines for social distancing and in some cases sheltering in place. Gov. Gavin Newsom on Thursday ordered all Californians to stay at home.

However VFX workers say these initiatives need to go farther. They complain that many of their cohorts have been given the option to use their sick leave or vacation time if they want to stay home. Others fear they are going to be let go with no date of return.

The artists who create movie and TV visual effects have long complained of long hours and difficult working conditions without health insurance or pensions, sometimes compared to electronic sweatshops. Several years ago, efforts to unionize and improve working conditions never materialized.

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The rampant outsourcing of jobs in recent years — enticed by generous tax incentives in places like Vancouver, Canada and Mumbai, India — has also roiled the sector and created the necessity to establish a physical office.

“Film subsidies don’t care where you are,” said longtime industry veteran Scott Squires. “There are no special resources. You’re still in a cubicle; you’re just in a different town or country, but to qualify you have to have people in that specific area.”

As a result, when this health crisis hit, much of the VFX sector was caught flat-footed, without the kind of infrastructure that would enable large numbers to work remotely.

Various studios are now scrambling to respond to this new reality both technologically and legally.

In the past three weeks, Industrial Light & Magic, the large digital effects studio based in San Francisco owned by Walt Disney Co., moved to set up its artists to work from home, according to someone familiar with the company who was not authorized to comment. The studio has completed remote deployment in San Francisco and Vancouver and is working to set up its three other global studios in an effort to follow safety and security guidelines and to alleviate concerns about working on-site.

Another big player, Sony Pictures Entertainment’s Imageworks, has been trying to transition employees to remote work over the last few days, coming up with systems to allow people to work from home. Since Monday, the company has been able to move about 100 employees a day to work from home, a studio spokesman said Thursday.

Imageworks, which has roughly 800 employees, primarily based in Vancouver as well as Los Angeles, was able to move at least 400 people to work-from-home status by Friday.

For those who remain in the office, the company has implemented safety measures to keep people from working close together. Workspaces that were crowded a week ago are much more open now, allowing people to keep their distance from each other, the spokesman said.

Another major studio that works with multiple effects shops last week announced systems requirements for vendors as those companies prepared to transition to largely doing work out of the office, said an executive who was not authorized to comment publicly.

This person said the challenges for vendors had more to do with the scale of the situation than any contractual obligations to the studios.

Many believe the coronavirus will force the industry to make similar changes, not only to keep workers safe, but also employed.

Daniel Lay, the blogger known as VFX Soldier, says if studios and VFX shops could relax some of the NDA’s requirements or make exceptions that clients wouldn’t seek financial or legal ramifications, that would go a long way.

He points to the medical profession, which has made significant adjustments by allowing doctors to see and advise patients online and by telephone, without violating HIPPA standards.

“If the MPA and studios could do the same it would help, so workers could work from home and a lot of productions could continue.”

John Griffith, the former previsualization director at 20th Century Fox agrees. Five years ago he relocated from Los Angeles to Memphis, Tenn., and hatched his own digital firm CNCPTS, designed specifically with remote working-from-home capabilities for him and the artists he employees.

“It just made sense logistically,” he said, and the Internet speeds and communication technology are so fast and immediate it makes it possible.”

Griffith notes that there’s more demand for VFX artists than ever, and a remote option has numerous upsides when it comes to lowering costs and environmental impacts.

“That’s why I designed my company as remote from the start,” he said.

“With this virus’ impact, it seems be what everybody talking about. This is a path people should follow. It’s all data at the end of day.”

Times Staff Writer Ryan Faughnder contributed to this report.

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